Terrain + ProBuilder - KIT207
After messing with the terrain and ProBuilder tools in unity for a while, I began choosing a tourist location which my first choice was the outside of the launceston library, However, after having a few attempts at modeling some of the structures, I could not create the models I wanted to (I was using ProBuilder), so in the end I gave up and chose another location which was picnic island (Which also doubles as a standalone property).
Now that I have a location, I created a new terrain mesh in unity by clicking GameObject > 3D Object > Terrain. Then began sculpting the terrain which turned out to be VERY HARD and tedious, Due to the fact I have never really done much digital sculpting and the tools were more sensitive than blender's sculpting tools even though I set the Opacity sensitivity to 0.01. However, After about an hour of fiddling around with the Raise or Lower Terrain, Effects/Slope Flatten, Sculpt Terrace and Smooth Height tools from the Terrain Tools package, This was the end result
I know it's much and it looks pretty much like a mound however, It's the best I could do with sculpting alone, I would've preferred blender's sculpting tools over unity however it was good enough. Next, I added some obstacles and objects into the scene using ProBuilder. 4 objects being poly built and the rest just being placed next to each other using cubes, staircases (using the ProBuilder generator) and vertex snapping (V Key Shortcut) to create structures. Then after messing with the Global Illumination settings and Directional Lighting inside unity to spice up the scene a bit further with better lighting, this was the end result...
(Image for better quality because itch doesn't like large gifs.)
Of course I could've chosen a more challenging and better location however, This is only the start and a small taste/experience I have so I consider this a win since I didn't know anything about any of this 3 hours ago.
KIT207 Portfolio
Status | Released |
Category | Other |
Author | SineVector241 |
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